Mending is the single most important enchantment. It uses XP orbs to repair items, making them effectively permanent. A treasure enchantment cannot be obtained from the table.
XP orbs repair 2 durability per orb. The game randomly selects one Mending item with missing durability. A creeper kill repairs 10 durability across your gear.
Works on: swords, pickaxes, axes, armor, bows, crossbows, tridents, shields, elytra, fishing rods.
Place lectern, check librarian trade, break/replace to reroll until Mending appears. Cost: 10-38 emeralds. Takes 5-30 minutes.
Best deal: cure a zombie villager (splash weakness + golden apple) for 1-emerald Mending books.
Cannot coexist on a bow. Infinity: unlimited arrows with 1 arrow in inventory. Best for exploration. Mending: permanent bow. Best with skeleton farm.
Build two bows if possible.
1. Elytra (most durability-hungry). 2. Pickaxe (most-used tool). 3. Armor (all four pieces). 4. Sword/Axe.
Never leave home without your Mending items. Every XP orb collected without Mending gear is wasted repair potential.
Applying Mending to an Elytra is the single most important upgrade in endgame Minecraft. Elytra lose durability with every second of flight, and Mending is the only way to keep them operational indefinitely. Pair with Unbreaking III for maximum lifespan. For an in-depth breakdown of Minecraft's enchanting system, mechanics, and all available enchantments, check the Minecraft Wikipedia article. The complete enchanting reference with official details and community guides is available on the Minecraft Wiki on Fandom.